NinjaRaptor Game

 

I did the majority of the programming for the University project and game NinjaRaptor, which you can get here:

NinjaRaptor (Win32 Binary)

NinjaRaptor (Visual C++ 2008 Source)

NinjaRaptor Controls | Level Editor Reference

NinjaRaptor was written in C++ using the OGRE graphics engine, and some assorted OGRE plugins.

Level design and additional programming were performed by Tim Clugston; Art by Nathan Job, Jocea Sallai and James Sharman; Audio by Brendan McGill; Game Design and Production by Brendan McGill, Jacob Lane, Tim Clugston, Nathan Job and Scott Johnson; Quality Assurance by Tim Clugston; Concept Art by Damien Noonan; Character Concept by Rhiannon of Infinite Interactive.

Note: Unfortunately the art for the project was not completed. This means that the player character is a Ninja, rather than a Ninja Raptor, and some pieces of the environment have missing textures.

BIKE AI Toolkit

 

I worked on and am maintaining the AI toolkit BIKE (Ballarat Incremental Knowledge Engine), alongside Philip Warner and Richard Dazeley. You can find the binaries, source and documentation of BIKE at its official website.

 
 
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